Tools and Methods for Efficiently Designing Serious Games

نویسندگان

  • Iza Marfisi-Schottman
  • Sébastien George
  • Franck Tarpin-Bernard
چکیده

Serious games are pedagogical multimedia products made to help learners develop specific skills. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. In this article, we detail the designing process of a SG and enumerate the various actors who have to collaborate: project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers... To help them work together and communicate in an efficient way, we first propose a step by step engineering method that helps the actors collaborate in an efficient and structured way. Each member of the designing team is assigned a set of tasks. Then, we propose authoring tools that can be used to carry out these tasks. They offer the possibility of simultaneously viewing various dimensions of the SG scenario: target knowledge, storyline, learning scenario, fun characteristics... When the authors connect to the platform, each of them is provided with a customized selection of dimensions presented with more or less detail. When interacting with one dimension, the other dimensions react and modify themselves automatically in a synchronized manner. In particular, we present a number of e-learning tools, that have been adapted for SG design and that allow us to specify the target skills that have to be leaned and build the pedagogical learning scenario. The SG authors will also have access to sample SGs and resources to provide them with inspiration for using fun characteristics to captivate the learners and carry them through the learning process. In response to the need felt by many SG authors to store and share their experience, we present a number of tools to help the authors store, find and integrate reusable software components into their SGs.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students

Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...

متن کامل

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

بازی‌های جدی در آموزش پزشکی: چرایی، چیستی، چگونگی

Introduction: Use of appropriate teaching-learning strategies play a unique role in improving the learning process of medical students. This research aims to investigate what, why and how serious games affect teaching methods. Methods: This review paper extracted papers published on serious game conception, medical education, serious gaming applications, universities experiences, and serious g...

متن کامل

Usability Testing for Serious Games: Making Informed Design Decisions with User Data

Usability testing is a key step in the successful design of new technologies and tools, ensuring that heterogeneous populations will be able to interact successfully with innovative applications. While methods for usability testing of productivity tools (e.g., text editors, spreadsheets, or management tools) are varied, widely available and valuable, analyzing the usabili...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010